e-culture: a global one or several specifics cultures 


eCulture refers to the « culture of communication by mail ». We also talk about eCommunication, and digital communication. The main properties of the digital influence the “sphere of ideas”. A few properties:

-         Instantaneity: send it receive it

-         Symmetry: the sender and the receiver of an information are equal, the roles can be exchange easily

-         Real time or not: we can consult the post whenever we want.

-         Everywhere: we can be on the web from everywhere, home, school, holidays, work

The use of Internet changes our ways of working and even of thinking. The social organisation is totally changed. For an example, people don’t meet oonly in the pub or in school but first on the Web and after in real. For example, CGA (Certified Alliance Gamers) is a forum which gather mainly boys keen on games. Most of them didn’t know each other. But they meet each other once or twice a year. They are all connected by the same e-culture. They have their own vocabulary, private jokes, favourite movies… We can say that eCulture units behaviours influenced by the power of e-tools used on a daily basic.

Nerds versus Geeks


The e-communication world is full of social perceptions and those addict users could be divided in two parts: the nerds and the geeks. Nerd is a pejorative word which defines people keen on computers and spending all its time on internet. Nerds are the bad side of electronic culture because they are defined like people who don’t have good social relationships and who hide it behind electronic tools. In the opposite, Geeks are the good side of electronic culture. They are keen on computers too but use it with cleverness to ameliorate social relations and interactivity between users. 

 

So, what side are you ?

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